Jayna Michelle Pavlin

http://www.linkedin.com/in/jaynatopia

Education_____________________________________________________________
Miami Int’l School of Art & Design       M.F.A.    Computer Animation              
Art Institute of Phoenix                           A.A.S.     Computer Animation             
Arizona State University                         B.F.A.    Fine Arts (drawing)               

Skill Set_______________________________________________________________
I have knowledge of Maya, 3ds Max, Photoshop, Motionbuilder, Dreamweaver, Premier, After Effects, Sound Forge, Flash, and ZBrush, as well as... traditional drawing media. My production experience includes Modeling, Texturing, UI, Concept Art, and Animation.

Projects_______________________________________________________________

Games

"Track & Field 2k8" (2008, Canceled, Coin Op): Character Designer and Modeler
"Blazing Angels" (2008, Coin Op): Lead Artist
"Pro Series Golf" (2008, Mobile): Senior 3d Artist
"Pro Wrestling X" (2007, PC): Art Director
"Archangel" (2003, Canceled, PC): Character Designer and Modeler
"WWE Crush Hour" (2003, GameCube): 3d Artist
"MX Superfly" (2002, GameCube): 3d Artist
"Legends of Wrestling2" (2002, PS2): Animator
"Legends of Wrestling" (2001, PS2): Texture Artist

Film/TV

"What the Bleep Do We Know!? Down the Rabbit Hole" (2006, Fox): Animator

 

Work Experience________________________________________________________

Freelance Artist                                      Full Draw Studios (www.fulldrawstudios.com)                
8/2006-current                                                      Concord, CA
Freelance UI Art, Web Art, Concept Art, and more.

Senior 3d Artist                                        Mine Shaft Entertainment                  
9/2006-8/2008                                                       Grass Valley, CA
Character and Environmental modeling, UV layout, and texture painting for the cancelled Track and Field 2k game using Maya and Photoshop. As Lead Artist tasks included modeling, texturing, and UI design for Nokia Rivals Golf and arcade version of Blazing Angels using Maya, Photoshop, and Illustrator. Other duties: managing small art team, working with studio head on production schedule, coordinating with contractors, conceptual art for game pitches, and researching new tools and methods.

Instructor (Game Art & Design)              Art Institutes
3/2005-9/2006                                                       Portland, OR
Instructor at Art Institutes teaching Maya modeling, lighting, and texturing, ZBrush modeling and normal mapping, Intro to 3ds Max, and the Unreal 2k4 Level editor.

Animator (contract)                                 CatalystFX
11/2005-1/2006                                         Phoenix, AZ
Contracted animator on the film What the Bleep Do We Know?! Down the Rabbit Hole. Duties consisted of facial and hand animation for the character Doctor Quantum using 3dsMAX.

Senior 3d Artist                                        Mine Shaft Entertainment
3/2002-12/2003                                         Grass Valley, CA
For THQ: Environmental modeling, texturing, and animated effects for WWE Crush Hour using Maya, Photoshop, and Renderware.  UI design and textures for MX Superfly using Photoshop. Character and Environmental Concepts and Character and Environment modeling and texturing for a cancelled sci-fi game.

3d Artist                                                 THQ
3/2002-12/2003                                      Grass Valley, CA
For THQ: Environmental modeling, texturing, and animated effects for WWE Crush Hour using Maya, Photoshop, and Renderware.  UI design and textures for MX Superfly using Photoshop. Character and Environmental Concepts and Character and Environment modeling and texturing for a cancelled sci-fi game.